//==============================================================================
// Atalanta_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

import archer defines_anim.txt
import bow_defines_anim.txt

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_idleA
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_CarryIdle
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_boredA
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_CarryBored
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}


//==============================================================================
anim attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Atalanta_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
				//-- end auto generated section
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}


//==============================================================================
anim death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Hero G Atalanta_deathA
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Hero G Atalanta_flailA
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Atalanta_Carry
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}
